

Go ahead and open the original render file in Photoshop if you use Gimp, almost all of the following can still be applied.
OCTANE RENDER DAZ SKIN
I tweak my skin textures on almost every new render, so this scene includes a newer skin texture from the one included with the previous Octane skin tutorial.
OCTANE RENDER DAZ DOWNLOAD
To start off with - you can download the original 4k render here. Therefore, this will be a tutorial mainly aimed at beginners. They are also quite rudimentary - I only started learning Photoshop shortly after learning Daz Studio - so less than a year. That being said, I do routinely use these steps as a starting place with nearly all my renders. In my final tutorial of this series, I will cover the postwork steps I generally use in Photoshop when working with skin. Hello Johnny!This article and all of the images within were created by the very talented Brian Sains.
OCTANE RENDER DAZ HOW TO
How to do Eye Light Reflections in Daz3D with Octane Render Do you have any material tricks for Octane render eyes or hair? A tutorial on these items would also be greatly helpful. Thank you for the eye and hair tips Brian. We will discuss how to do this in our next Octane tutorial.

To transform this image to a finished portrait, we will need to work on setting up displacement, lighting the scene and then setting up the camera. Open the render viewport again, and the image should start to look more like skin now. You have just created a Daz Studio Octane skin material. You can also save them as pre-sets so they are available in other projects.

You can right click each material and rename it if you wish, always useful when scenes get more complicated. Your completed skin material list should look like this. We can ignore the legs and nails as they will not be visible. The RGB node should now look something like this. With the torso selected, open the Nodegraph editor and change the diffuse map we set before to the appropriate Torso diffuse map image. Now drag this material over to the torso surface to assign it. A copy will be created in the unused section blue - not assigned. Right click on the SkinShader material and Copy as new material. The following settings should appear on the right of the editor. We will need to put in appropriate texture maps according to the nodes described above. Note however, that our current skin material does not contain any texture maps. I have added the other nodes around it, and they loosely represent the layers of skin as follows. The above is the node structure of the skin material I used in the Mei portrait. The fourth is a Mix Node where you can combine two or more of these surface nodes. Octane has four primary nodes - Diffuse solid matt surfaceGlossy solid shiny surface and Specular clear or transparent surface. I prefer to generate all the layers within one material. One way is to generate independent layers on the model each with its own materialbut this is cumbersome and from my experience does not add anything. How to Create Realistic Skin in Daz Studio OctaneĪt the very least I feel you need the first and last if you want that lovely red translucency scattering in the ears. When rendering an object using a PBR physically based renderer like Octane, the material needs to replicate its real world equivalent. It will still look a little dark and not skin like yet. Now you have the material applied open the render viewport. When you select a surface a yellow dot will show you which material is attached. How to Create Realistic Skin in Daz Studio Octane This can be downloaded at If you are not familiar with Daz Studio Octane, this introduction article will give you an overview.
OCTANE RENDER DAZ FULL
We will need a working version of the Daz Octane plugin installed full or demo. This article and all of the images within were created by the very talented Brian Sains.
